We are already experiencing 2E in real life, such as the cafe's frequency and commerce points. Through a platform implemented in the WEB3 method, we want to create an ecosystem that balances supply and demand by allowing anyone to provide income from activities for these specific actions and participate without boundaries.
The KPOP CTzen project is equipped with X2E (Everything To Earn) PLATFORM as a utility.
The IP (Persona) of the KPOP CTzen project will be the first condition of use of the platform. Numerous projects derived from V1 and V2 are intertwined and form organic relationships, creating a multi-dimensional reward economy ecosystem without being trapped in a particular category of fashionable 2E.
L2E (Listen To Earn), C2E (Create To Earn), and S2E (Social To Earn) are realized.
In the second half of 2022, L2E radio will be launched in the KPOP CTzen project. When you stream registered music, tokens are mined. This is a neglected music streaming service, not a P2E for playing games or M2E for exercising, and a platform that expands to the supply pool of artists and composers who want to open their streaming channels in the future.
Creative activities such as creative contests, as the expression of persona, are mainly carried out. Representative competitions include the Seongsu-dong (Seoul, Korea) KPOP CTzen mural model contest held in May 2022, the portrait event of holder Hoze (Hoze#1452), and the KPCT idol contest to be held in the future.
Derived projects from the holder's social activities are carried out, and short-term S2E and C2E are further subdivided when planning, artwork, and operation management are carried out during the project process. Depending on the project's purpose, B2E(Buy To Earn), P2E may occur, or another X2E may occur where the world is connected.